Tycho

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Tycho
Tycho.jpg
Biography
raceHuman
affiliationDesert Rangers
Vault Dweller
roleCompanion
Desert Ranger
locationJunktown
Gameplay
appearancesFallout
questsGet Gizmo's confession
Recruit Tycho
Save Killian's life
Statistics
SPECIAL6 ST, 7 PE, 6 EN, 5 CH, 6 IN, 7 AG, 5 LK
Technical
dialogue fileTYCHO.MSG
 
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We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers.
—Tycho

Tycho is a Desert Ranger and a recruitable NPC in Fallout.

Contents

[edit] Background

A survivalist by trade, Tycho is a veteran of the wastes. He carries a gas mask (just in case), wears hardened leather armor, a knife, knuckles, and a canteen, all the usual survival gear. Most just see him as a random man in dusty leather armor, with a gas mask hanging around his neck, goggles to keep out sand and glare and a sand-colored trench coat usable for camouflage and to keep the sun off. The double barreled shotgun slung on his arm further confirms the feel that he's just another mercenary.

However, in reality, Tycho comes from the Desert Rangers, a small, but formidable faction from the Mojave Wasteland and beyond, experts in survival and self-styled peacekeepers of the wastes. His background gives him immense knowledge about life in the desert. He took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Tycho started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in Texas and then headed back west.

Eventually he wound up on the west coast as a long-range explorer for the Rangers, stopping in Junktown for some rest and relaxation, just as the Vault Dweller comes to the settlement to kickstart a small revolution.

[edit] Interactions with the player character

[edit] Interactions overview

General Services Quests
Companion: Yes
  • Permanent
Talking head: No
Merchant: No
Modifies items: No
Doctor: No
Starts quests: Yes
Involved in quests: Yes

[edit] Other Interactions

To obtain Tycho, the player must head to Junktown and be at the Skum Pitt located in the far North Eastern part of the city at 5 o' clock. He will join you indefinitely if you have taken on Killian's quest to deal with Gizmo. If Killian is killed, Tycho becomes non-recruitable.

Due to sprite limitations, he can only use rifles, shotguns, small handguns and a spear. He has 60 hit points. It is unwise to give him any weapon with a burst function; he wastes ammo and can accidentally shoot you if you are near his target when he uses the burst function.

[edit] Effects of player's Actions

If caught stealing Neal's Urn from the Skum Pitt (before recruiting), Tycho will become hostile to the player.

Tycho can teach you some survival skills.

[edit] Tell me about

Tycho's Tell-Me-Abouts
Query Response
Junktown Well, Junktown's not really home, but it's an interesting city. It has

potential, although I don't know that building out of the refuse of the past is the best way to construct the future.

Rangers We Rangers hail from back east, what used to be called Nevada. Our

heritage stretches back to the days of the Texas Rangers. We learn survival and combat skills in order to go out into the world and have a chance of surviving and making things better.

Chip I haven't seen a relic of old technology like a water chip for a long

time. Personally, you're better off depending on yourself, not on some piece of tech that you can't fix.

War The War was a testament to human greed and insanity. Let's hope that we

have learned enough to never repeat such folly.

Wastes The wastes are hostile and dangerous, even to the wary traveler.

Radiation and strange creatures will take their toll. Tread with caution, and remember that everything you see and hear is a clue.

Necropolis The City of Death is well named. It lies in what used to be the little

town of Bakersfield. Now, though, it's home to ghouls and worse.

Vault I've heard of the great underground Vaults. I don't know much about them,

though.

Killian Darkwater Killian's a good man doing a difficult job.
Gizmo Gizmo is . . . well, he strikes me as a crook. He'll get his in the end.
Boneyard The Boneyard? I'm told it's a place of gangs and hard life, near the

coast.

Hub The Hub's a giant merchantile community, just a short ways south of

Junktown.

Casino Gizmo's casino is probably one of the last places I'd want to go,

unless I were going to step on Gizmo's neck. Not that I could get a foot past all the blubber.

Store Killian has a decent general store in Junktown.
Deathclaw Heard some tales about something faster, bigger, and meaner than

any living creature has a right to be. Not too many, though, which means that it doesn't leave many survivors. Big claws, ferocious disposition.

Military
Base
The military had several secret bases scattered about, I know. I just

don't know where.

Apocalypse Nuclear armageddon was the result of pride and foolishness. Now, we're

paying the price.

Strange Certainly there are some strange things out there. I've seen mutated

scorpions and cows, and I've heard that Necropolis is home to ghouls, who seem human but are far different.

Booze I prefer a good strong stout, or perhaps a Nuka-Cola.
Chems I'd stay away from chems if I were you. Sure, they can give you a boost,

but you always wind up paying for it in the end.

Psychics You mean telepathetics? Heh . . . seriously, I don't buy it.
Merchants Some merchants from the Hub visit Junktown and other cities on

a regular basis.

Brotherhood, Cathedral, Children, Exodus, Followers, Garl, Master, Unity, Set, Watershed, Necropolis, Hall, Library, Overseer, Medic, Healing, Initiates, Paladins, Scribes, Vats "I'm sorry, I can't help you there."

[edit] Comments

Tycho's comments
Location Comment
Deathclaw's lair Note the lack of any animal life for quite a distance. And the piles of bones. Whatever lives here is a real beast. Keep your weapon handy.
Necropolis There are many strange tales about Necropolis, the city of the dead. Stay alert, because it could get dangerous really fast.
The Glow Watch out for radioactive hot spots. This place obviously sustained a direct nuclear strike, and secondary cascade radiation may be bad. I'd recommend avoiding this place completely if we can.
Mariposa military base A military place like this must have a central command room somewhere. I bet we could get through those force-field generators with a little hot-wiring, or if we could find the force field control computer.

[edit] Inventory

Apparel Weapon Other item On death
Leather armor Shotgun 3 Stimpaks
20x 12 gauge shells
Bottle caps
-

[edit] Notes

  • He is equipped with the best armor and has the most health of all the NPCs who can join you.
  • Although he wears a regular leather armor, Desert Rangers seem to have a special armor issued to the U.S. Marine Corps before the Great War.

[edit] Behind the scenes

  • Tycho's grandfather was a Desert Ranger (the Desert Rangers are a reference to Wasteland, a 1980s game which is considered to be Fallout's predecessor). Tycho also mentions the "fat freak" from Las Vegas, which is a reference to Fat Freddy from Wasteland.
  • Tycho is not mentioned anywhere in Vault Dweller's memoirs, but Tandi in the Cafe of Broken Dreams mentions him and the Vault Dweller, indicating that they did get together after all.
  • It is likely that Tycho's description in Fallout is an inspiration for the NCR Ranger combat armor and the Desert Ranger Combat Armor in Fallout: New Vegas as Tycho himself is described as "a man in dusty leather armor with a trench coat and gas mask".

[edit] Appearances

Tycho appears only in Fallout.


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